Clans

The martial arts clans are an important part of the world of Fung Wan Online.? Each clan has its own unique powers which it only teaches its own members, and the clans are forever struggling against one another for domination.? There are currently 5 clans which a player can join:

  • King of Heroes Clan
  • Matchless Clan
  • Sword Worship Clan
  • Swift Meaning Clan
  • Supreme Sword Clan

There are also other martial arts clans in the world, such as Tian Xia, Godless Palace and Blue Moon Clan, which players cannot join.? Depending on how you play the game, these clans may become valuable allies, or dangerous enemies.

A clan is organized into several &divisions* called Halls. Halls are useful in organizing members into more manageable groups as clans sometimes can grow to very large magnitudes. A clan can organize members into specific halls which serve different functions for the clan. Each clan can have a maximum of 11 Halls which can hold a maximum of 500 members each. This helps manage a maximum clan total of 5,500 members. Each Hall in a Clan is assigned a pre-fixed name, such as Green Dragon Hall or White Lion Hall which is fixed and cannot be changed by players. Once a particular Hall has reached its maximum limit of 500 members, no other members may be placed in that Hall but must be placed other available Halls.

Joining a Clan

To join a clan, your character cannot already be in another clan.? If you fulfill this requirement, there are three ways to join a clan:

  • If a clan is controlled by an NPC Leader, talk to the Clan Recruiter and ask to join the clan. If your Clan Rating is too low (below 100) you may only join the clan by overthrowing the NPC leader and taking over the clan.

 

  • If a clan is controlled by a PC Leader, you can talk to the Clan Recruiter or you may receive an offer to join a clan by a clan member of any Rank.? If your Clan Rating is too low (below 100) you may only join the clan upon invitation by the Clan Seniors and above. When a PC is invited or inducted into a Clan, he immediately joins the Hall of the member who invited him. To change Halls however, permission must be obtained from the respective Hall Leaders.

 

Benefits of Joining a Clan

  • Gain special benefits and buffs provided by the Clan*s Relic (only after re-logging in)
  • Gain special benefits and buffs provided by any Towns captured by the Clan
  • Gain access to trainers that teach clan's preferred martial arts powers
  • Access to a network of players that may render aid at any time.
  • Access to Clan Stronghold that acts as a safe heaven for members.
  • Able to obtain special Clan weapons or equipment that is only available from the clan Quartermaster (with appropriate reimbursement).
  • May participate in Clan related activities such as Town Capture, Relic Capture and other War Events

 

Restrictions of Joining a Clan

  • Suffers penalty to clan rating with rival clan.
  • May not join any other clan while still affiliated to this clan.
  • You will be removed from the Clan if you attack the Clan Town Guards of your own Clan

 

Clan Ranks

There are 5 Clan Ranks, as explained below:

Rank Number

Rank Title

Max in Post

Benefits and Abilities

1

Clan Leader

1

  • Cannot be expelled.
  • Sets member rank.
  • Clan leader bonus from relic, plus all Rank 2, 3, 4 and 5 abilities (except relic bonuses),
  • Accept members with negative ranking into the clan.

2

Clan Ministers

10

  • Expel player from clan.
  • Minister bonus from relic, plus all Rank 3, 4 and 5 abilities (except relic bonuses).
  • Accept members with negative ranking into the clan.

3

Clan Masters

20

  • Expel members from clan.
  • Master bonus from relic, plus all Rank 4 and 5 abilities (except relic bonuses).
  • Accept members with negative ranking into the clan.

4

Clan Seniors

165

  • Senior bonus from relic, plus all Rank 5 abilities (except relic bonus).
  • Accept members with negative ranking into the clan.

5

Clan Members

5302

5, 500 in total

  • Accept members into clan (player must have positive or neutral rating with the clan).
  • Clan Chat, Clan Quartermaster, Clan Doctor, Clan Trainer.
  • Member bonus from clan relic.

 

If a Leader is killed by NPC, he will not lose his leadership. Also, a Leader must be ranked 70 and above to rule a clan, whether through normal means or through Clan Take-Over.

Clan Rating

The Clan Rating system is a measure of how much a faction likes or dislikes someone.? A new player has a Clan Rating of 100 towards every group in the game. Killing a PC or NPC of a particular Clan will reduce your Clan Rating towards that group, while it might also raise your Clan Rating towards its enemy Clan.? A Clan Rating of 100 or higher is necessary for an NPC Clan Recruiter (the man at the entrance to a Clan or at starting villages) to recruit you into a Clan.

While you are a member of a Clan, your Clan Rating for that Clan will not change.

The lowest value for Clan Rating is 0; the highest is 200.

Clan Prestige

All clans have clan prestige that starts at 2000 points.? Points are given for town take over, owning town, having relics in relics vault. Points are deducted when the clan loses its relic constantly or rejecting other clans* war challenges. When the clan prestige drops to the minimum point, the leadership will be overthrown, the clan prestige will start over at 2000.

Clan Functionalities

Recruitment

For (PC) controlled clans, any member can invite another non-clan player character (PC) to join his or her clan. Target the PC you wish to invite. Then either click on ※Clan Invite§ from the Clan List on the Main Menu Panel or type /clan invite on the chat bar.

However, if the player has less than the necessary Clan Prestige points, only a Senior or members of higher ranked posts can invite the player into the clan

The player receiving the invitation will have a pop-up window with the options ※Accept§ and ※Cancel§. If the invitation is accepted, the invited character is added as a Rank 5 (Clan status: Member). Joining a clan will give a penalty to the character*s Rating towards the clan*s Enemy Clan.

Clan cannot have more than 5,500 members in total (including leader and other ranks) and each member will automatically be inducted into any of the available 11 (maximum) Clan Halls. Each Hall can have a maximum of 500 members each.

Clan Hall

As each clan has 11 Clan Halls, each Clan Hall can have a maximum of:

  • 1 Hall Leader (Only Clan Leader or Clan Minister can become a Hall Leader)
  • 2 Clan Master ranks
  • 15 Clan Senior ranks
  • 482 Clan Member ranks

Quitting Clan

You can quit your clan by clicking ※Leave Clan§ from the clan list in the Main Menu Panel or simply type /clan leave on the chat bar.? Doing so will alter the character*s clan status negatively towards the clan by giving a penalty to the character*s Clan Rating.

After you give this command, you will receive a message telling you that you will become a non-member in a short while. After 2 to 12 minutes or when you log out/respawn/leave zone, your clan departure will be completed.

When that happens you will lose all clan benefits and you cannot use the Clan Stronghold*s facilities anymore.

Promoting/Demoting Clan members

If you are a Clan Leader, you are able to promote or demote members* position within your clan. You can do this by targeting on the PC and set his or her rank using the clan list from the Main Menu Panel. If your target is not around you can type /clan rank <rank number> <player name> to set his or her rank in the clan. A Clan Leader can also expel a member from the clan by typing /clan rank 0 <player name> or simply target the PC and click on ※Clan Expel§ in the clan list from the Main Menu Panel.? In this case the character will be given a message similar to the one for /clan leave, and will leave the clan in 2 to 12 minutes or upon log out/ respawn/ leaving zone, whichever comes first.

Quitting Clan Post

If you are a Clan Leader, Minister, Master or Senior, you may quit/resign from your position and become a member.? You can quit your clan post by clicking ※Quit Post§ in the clan list in the Main Menu Panel or simply type /clan quitpost. The Leader can choose a successor; either the character specified in <player name> (if it is a member) will become leader (eg /clan quitpost Faith), or if there is no <player name>, his target (if it is a member) will become the new leader.? If the Leader does not give a <player name> or a target together with this command, he will quit the clan without appointing a successor. Please refer to change of leadership for details.

In any clan rank change involving the leader, a message will be broadcast to all clan members in the scene informing them of the Change in Leadership.

Expulsion/Banishment of Clan Members

Clan members of Master to Leader rank have the power to expel a clan member from the clan, sending him into exile. No one can expel a member of equal or higher rank. To expel someone, simply select the offending clan member and type in /clan <rank> expel or type in /clan <rank> expel <player name>. The expelled member can rejoin the clan at any time through the usual means. Effects of expulsion from a clan, is immediate. If the expelled member is in the vicinity of any clan town guards, he should make a hasty and immediate retreat.

Once you resign or is expelled from a clan, you may no longer enter the clan*s stronghold safely as the clan town guards will view you as an intruder and attack. You cannot train with the Clan Trainer, so you can never learn new skills or powers from there. You cannot purchase items or receive services from Clan Doctor or Clan Quartermasters.

 

Take note that any clan members who have not logged into the game for the past 7 days will be removed from the clan by the system.

 

Clan Member List

You can click on the option ※Clan List§ from the Main Menu Panel to open the clan list table or simply type /cl hall to view your clan*s members* name, rank and online/offline status.

If you wish to view just clan members* status of a particular rank, simply type /clan list rank <rank number>.

 

Change of Leadership

If you kill the Special NPC leader that is in control of an NPC Clan, you will join that clan automatically and become the new Clan Leader for that Clan, provided you are not already a member of another clan.

If you manage to kill the PC Leader of a PC Clan, your character will join that clan automatically and become the new Clan Leader for that Clan and the former leader will be immediately kicked out.? Similarly, if you kill your own Clan Leader, your character immediately becomes the new Clan Leader while the ex-leader immediately leaves the clan.? Under all other circumstances, the PC Leader will remain Leader when he respawns if killed by NPCs.

When a Clan Leader of a PC Clan leaves his rank using /clan quitpost, he can also name a successor by setting /clan quitpost while targeting some other character or specifying the name in <player name> (see above).? If not, then as long as there is one other clan member, the PC with the next highest rank in the clan who has most recently logged in will immediately be promoted to Leader and everyone in the clan will be informed of this.

When a Clan Leader of a PC Clan has not logged in for 3 days or more, he loses his rank automatically and will be kicked out the clan. If there are any other PC members that have logged in during the past 3 days, the rank of Leader goes to the highest ranking PC, with most recent login time used to decide between two or more members of equal rank.

Whenever a Clan gains a new Leader, all other Clan Members in the same scene will receive a message informing them of this event.

 

Clan Relic

Every clan has a Clan Relic, which provides a continuous bonus to all Clan Members while it is under the control of the clan. Captured enemy relics also provide additional bonuses, giving incentive for clans to raid each other to steal relics.

Clan Relics are stored in the Relic Container somewhere deep in the Stronghold. The player can open it by clicking on it. This will reveal the relic slots where the clan*s relics, as well as any enemy relics, are stored.

Losing an original Clan Relic, the following things happen:

  • All relic bonuses given to clan members are lost. This does not take effect immediately. The bonuses will wear off after a period of time
  • All merchants and trainers will sell their items at higher prices.
  • To fix this state of affairs, recover the Clan*s original Clan Relic.

 

Clan Take Over

Players who wish to gain leadership of a clan or to dispose off a bad or unpopular leader can attempt to overthrow a clan and take over the leadership of a clan.

First, the PC who wishes to take over a clan must currently be neutral and not be a member of any clan. He/She must then form a party of 10 persons with 9 other players that are also not members in any clan. Before going for the Clan Relic, all towns currently controlled by the clan must be turned neutral by the neutral players; in other words, it must not be in control by the clan anymore. Next, they must steal the clan*s relic from the relic vault. They must kill or chase away all clan town guards and player character clan members in a certain radius around the clan relic vault.

 

A clan is successfully taken over when all clan guards and player character clan members within a radius around the clan relic are killed or chased away. Once the area is cleared of clan town guards and player character clan members, the player who wishes to become the new clan leader must replace the stolen relic into the relic vault before any clan town guards re-spawn within the cleared radius. The area must also be cleared of any other players that are not in the party. This makes it difficult to take over a clan if the players do not have strong support from other players or the clan members themselves to keep them away while the try to take over the clan.

If the clan takeover is successful, the player who placed the relic into the clan vault will become the leader and all the party members will become the ministers. The old leader and ministers will get kicked out of the clan.

 

Clan Prestige

Clan prestige determines how famous, powerful and prestigious a clan is. The higher the prestige of the clan, the more benefits it gets. Prestige is also used to kick bad or irresponsible leaders from a clan.

Higher prestige gives a clan:-

  • Access to better trap upgrades (see Clan Treasury below)
  • Access to better guard upgrades and more guards (see Clan Treasury below)
  • Access to better quartermaster and doctor upgrades (see Clan Treasury below)
  • Access to better relic buffs
  • Access to better town buffs
  • Higher taxes from captured towns

All clans start with 2000 prestige points. These prestige points will increase or decrease depending on the clan*s actions.

  • Every hour clan relic is not in relic vault -20pts
  • Keeping a captured clan relic in the vault +1 point per relic each &real time* hour
  • Controlling a town +1 point per town each &real time* hour
  • When a ranking clan member (Clan Leader/Clan Minister/Clan Master) kills another player, one at a time outside of war, -10pts for each kill
  • If a clan wins in the Total War, the positive score earned will be converted to clan prestige point reward. As for the losing clan, when the total score of that clan reach a negative value, that clan will have a deduction in its clan prestige point at the greater rate.
  • In the same Total War, there can also be a case of one clan being an Underdog clan to its stronger opponent clan (in terms of less number of towns controlled or no town controlled at all, less or no relic at all in their relic vault, and every member of the clan has lower levels compare to the opponent*s clan). In this case, if the Underdog clan wins the war, there is an additional bonus clan prestige reward of 500 points. The opponent clan of the Underdog that lost the war will be penalized with 500 clan prestige point deduction.

Once a clan prestige drops to 100, the current clan leader is booted out. A new leader will have to be chosen. Prestige points are then reset to 500 so that the new leader has a chance of regaining the relic.

Clan Treasury

A Clan Treasury holds the gold that a clan gets from:-

  • Deposit of excess cash from clan leader or minister
  • Clan member*s contribution
  • War System rewards (refer to War System)

Only the leader and ministers may access the functions of the clan treasury. This can be done by talking to a special NPC called the Clan Advisor.

Functions of the Clan Treasury includes:-
Deposit Gold 每 opens a numeric input to allow user to deposit gold into treasury
Withdraw Gold 每 opens a numeric input to allow user to deposit gold into treasury
Show current gold total 每 a counter showing the amount of gold currently in the treasury
Upgrade Clan 每 opens a menu of upgrades the clan can have. Cost of upgrades is removed directly from the treasury. Upgrades can vary and may include:-

  • Install and Upgrade Traps to defend the Clan Stronghold
  • Upgrade Guards

Install and Upgrade Traps to defend the Clan Stronghold

 

There are two varieties of traps that can be used.

The first is the &booby trap* placed at a fixed and specific location. Once it has been triggered by a victim going close to it, it is temporarily expanded. After a short time, the booby trap will reset itself.

The second in the &mantrap*, placed at a fixed and specific area in the stronghold. Mantraps are always active and will affect any non-clan pc that enters the area where the trap is located. Unlike the booby trap, this trap is never expanded and subsequent non-clan members who enter will also suffer the trap*s effect.

Traps only affect non-clan members who enter areas where they are located.

Higher clan prestige allows access to better traps. Each week, the traps must be upkeep by ensuring that the clan prestige remains sufficiently high to meet the requirement of the trap. Gold must also be paid to maintain the trap.

Each trap is located at a pre-allocated location and cannot be placed anywhere else.

Some pre-allocated trap locations include:-

  • Entrance to Clan Stronghold
  • Path to Relic Vault
  • Entrance to Relic Vault area
  • Relic Vault

 

Upgrade Guards

Upgrade guards to higher level guards. Higher clan prestige allows access to better guards. When guards are upgraded, all guards in the clan are upgraded together.

Higher clan prestige allows access to higher level guards. Each week, the guards must be upkeep by ensuring that the clan prestige remains sufficiently high to meet the requirement of the guard. Gold must also be paid to maintain the guard.

Guilds Allegiance with Clan

A guild can form an allegiance with only 1 clan, and a clan can have up to only 20 guilds allied to it. After guilds had pledge allegiance with a clan, the clan members can type the command /cl ally to display a menu list of all the guild*s allied to the clan. This menu will also allow the clan member to view the members of the guilds allied to the clan. Also, after a guild had pledge allegiance with a clan, all of the members in that guild may use the other clan commands as well.

Clan Identification/Visuals

All characters that belong to a clan will show his name, affiliated clan and rank when targeted by another. All NPCs automatically know which clan a player is from.?

The Stronghold

The Stronghold is a special area that only clan members can enter. Any non-clan member spotted by a clan town guard in the clan stronghold is automatically designated as hostile and attacked. Clan Town Guards will never be found outside the Stronghold, and killing Clan Town Guards will reduce your faction with that Clan.

No player will ever re-spawn inside a stronghold level. However, there are inns within the confines the clan stronghold. Clan Members should bind themselves to there.

Clan Facilities

Clan Trainer

 

The Clan Trainer is a NPC who teaches clan members powers and skills that the Clan specializes in. He also teaches new clan members the Clan*s preferred stance if they do not have it.

 

Clan Quartermaster

The Clan Quartermaster sees to the stocking of equipment and items necessary for the day-to-day functioning of a clan. He also stocks clan specific weapons and other useful items that are produced in the clan workshops that he manages. He will allow clan members to take and use these items as long as the
members reimburse the clan for the item*s cost.

 

Clan Doctor

The Clan Doctor sees to the health and injuries of clan members. Members who have suffered some injury (loss of hit points) will be automatically healed to full hit points when they visit the clan doctor. The doctor can cure status effects as well, but because the costs of such medicines are high, the afflicted clan member must reimburse the clan before the doctor will heal status effects. The doctor will also provide special herbs and medicine for clan members to take along as long as the clan is reimbursed. All clans will have one Clan Doctor.

 

Clan Town Guards

Clan Town Guards are special NPC guards who will defend the clan from intruders and invaders. Any Non-Clan characters that are seen by a Clan Town Guard will immediately set it to attack as well as to call for aid from other Clan Town Guards and Clan Members. They are always 5 Clan Town Guards at specific posts in the Clan Stronghold. Clan Town Guards may be upgraded.

 

Clan Recruiter

Clan Recruiter is a special NPC placed just outside the clan stronghold entrance. Non-clan members can also speak to the Clan Recruiter if they wish to join the clan while an NPC clan leader controls the clan. ?Each starting village also has a special Clan Recruiter that will allow new players to immediately join a clan of their choice.

 

Clan Advisor

Clan Advisor is a special NPC placed in the main Hall of the Clan Stronghold. Clan Leaders and Clan Ministers may utilize the Clan Advisor to maintain the Clan Treasury, Upgrade Clan Defenses and Declare Total War on other Clans.

CLAN ALLIANCE

The objective of the Clan Alliance feature is to promote greater in-game Clan politics as clans will now have the ability to form alliances with other clans as they will be able to aid each other, especially during Total War. This will also help balance out clan warfare as less powerful clans will be able to ally to pool their resources together to fight more powerful clans.

Forming and Breaking a Clan Alliance

Only a Clan Leader or Clan Ministers have the power to form or break an alliance with another clan, and these can only be done by talking to each other*s Clan Advisors. The Clan Leader or Clan Ministers are also the only ones that can put their clan relic in their allied clan*s Relics Vault. A clan may have alliance with any number of other player-controlled clans, but each alliance will cost 50000 Gold from the Clan Treasury of the clan that offered the alliance and the clan that accepts the offer. Forming and breaking an alliance cannot be done when one of the clan is having Total War.

When the Clan Advisor is selected, there will be an extra option in his main dialog saying ※Clan Alliance option.§ Selecting this new option will display a new menu which includes:

  • Form clan alliance 每 an option to form a clan alliance
  • Break clan alliance 每 an option to break alliance with one of the allied clans

 

When the ※Form clan alliance§ option is selected, it will display a list of clan names that this clan is allied with (if any), and it will show if this clan is currently having Total War (if any). It will also show an option list of clan names to be selected to be sent an alliance offer. Once the petition is successful, the targeted Clan Leader or Clan Ministers will be notified and may talk to their own Clan Advisor to whether accept or reject the alliance offer. If the offer is accepted, both clans will then confirm to be allied to each other, otherwise if it is rejected, the alliance will not be form and only 25000 Gold will be return to the offering clan*s Clan Treasury.

When the ※Break clan alliance§ option is selected, it will display a list of allied clan names appearing as options to be selected to break alliance with. When an allied clan name is selected, the alliance between both clans will broken, and if one of the clan is holding the relic of the other clan, the relic will automatically return back to the original clan*s Relic Vault.

After a successful clan alliance has been formed, all the members of both clans may access each others strongholds and towns captured without getting any PK Skulls or attacked by the guards, plus they may also enjoy the benefits of being able to buy any items and receiving discounts from the other clan*s merchants.

Clan Alliance and War Events

Since war events are friendly Clan vs. Clan matches, a clan may conduct war events against its allied clans as normal. War Events are strictly Clan vs. Clan, which means that alliance clans do not play any part of a team with another clan in War Events as clans cannot have members from allied clans to join in their teams.

Clan Alliance and Total War

In Total War, only a Clan Leader or Clan Ministers may invite as many of their allied clans to participate together against the opposing clan. A clan however, may not declare Total War against their own allied clans, even by other clan*s invitation. A clan may invite its allied clans into a war only after the war has been declared but the war time has not started yet, and each invitation will cost 300000 Gold from the Clan Treasury of the offering clan, and only 240000 Gold will be return if the invitation is rejected.

To call upon the help from its alliance, the Clan Leader or Clan Ministers must talk to their Clan Advisors and select the ※Clan alliance option.§ When the Clan Alliance menu appears, there will be a new option to be selected called ※Invite allied clans to participate in Total War.§ Selecting this option will allow that clan to choose which of their allied clans they wish to invite for the Total War.

Once the invitation is successful, the targeted allied Clan Leader/Ministers will then be notified and they may talk to their Clan Advisor to whether accept or reject the invitation. If the invitation is accepted, the invited clan will then be able to participate in the Total War of its allied clan. The invitation will failed if the invited allied clan decides to reject the invitation.