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Features Auction is be done using the slash command ¡®/auction¡¯ or selecting the auction button from the inventory screen. The slash command and the auction button open up the auction screen and the inventory screen to allow the player to do the following functions. You can perform the following actions in this screen:
Place an item into the auction list for auctionYou open the inventory screen to do this.? Select the item to be auctioned by left clicking on the item in the inventory to pick it up, and then left clicking the selected item onto the Auction button in the Auction screen. A window will pop up where you will key in your Expected Bid Price for the item. If a bid matches or exceeds your Expected Bid Price, the item will be sold to the bidder and the auction ends immediately instead of waiting until the end of the auction period. The newest addition is immediately listed at the bottom of the auction list.? The default price for the item is the normal selling price of the item if sold to a NPC merchant. If the price has a value of 0, the default price is set at 0.? The auctioning player¡¯s information is noted with the item¡¯s description:-
Basically, items in the auction list will remain there for 1 day for any player to bid on it (see bidding on items below); unless if a bid had match/exceed your Expected Bid Price, it will end the auction immediately.? At the end of this period, the item goes to the highest bidder and the new owner can collect the newly purchased item (see collect an auction item below).? The gold placed as the bid is immediately credited to the player that offered the item up for auction with a message informing him about the transaction. A ¡°service charge¡± fee of 10% of the auction price is deducted from the final bid. This is also detailed in the message sent.? If the recipient of the gold is not logged in at that time, he receives the message and the gold when he next log in. If there are no bidders, the owner of the item may take the item back from any auctioneer. Before the auction period is over, the player who puts up the item for auction cannot recall the item. If he wishes to reclaim the item, he must bid for it or hopes that no one bids for it before the auction period is over. A maximum of 50 items can be placed into the auction list at any one time.? If this limit is reached, you will be told that the auction list is full at the moment. You will also be notified when a space is next available on the list. Check out the items placed for auctionUse the menu option button to get list of different types of auction list, select the list you wish to view and the items placed for auction will be displayed. To view an item in the auction screen, simply select the item and the description will appear at the text area of the screen. To make a bid on the item, you must select the item and press the bid button. This pops up a box asking you to enter the amount you wish to bid.? Your bid must be higher than the current bid. If the amount placed is lower than the current bid, an error message will appear, telling you to enter an amount higher than the current bid. If you do not have enough gold, you are informed of the fact. If the bid placed is valid (higher than the current bid), the gold is immediately deducted from your inventory and your bid replaces the old bid. Gold from the old bid is returned to the appropriate character together with a message that so and so has out bided him. If the character is not logged in at the time, the message and the gold is returned the next time he logs in. (Note: you can bid with money from the stash). Each time a new bid is made, the player who put the item up for auction will be informed about the new bid. Once the auction period is over (1 day from the time the item was placed for auction), a message will inform both the player who puts up the item for auction as well as the successful bidder that the transaction has been successfully conducted.? The gold placed for the bid is transferred directly to the player who placed the item for auction minus a 10% charge (the message should also indicate the amount gained from the bid and the amount deducted for the charges). The item is stored in a special container until it is collected by the player who has successfully purchased the item (see collect an auction item below). If there was no bidder for the item by the end of the day, the owner of the item is told that no bid was made for the item.? He can then collect it from the same container (see collect an auction item below). No other player except for the respective owner (or new owner) of the item can collect the item. Collect an auction item from the auctioneer.This option allows you to collect either an item that you have successfully bided for an auction or an item you have put up for auction but was not sold. After the auction period has expired, the item is placed into a container from which the original owner (in the case where there were no bidders) or the new owner (which is the highest bidder) can collect. This container can store a maximum of 50 items.? These items will remain there for a day, after which they are permanently deleted from the world. Each day before it gets deleted, the owner of the item will receive a reminder message of the item with the auctioneer, each time he logs in to the game (not zoning).? To collect the item, you must access the auction screen and select the item with the mouse to pick it up.
Chain PowerWhen a player character reaches level 101 and above, the player character's mastery of the martial arts grants him the ability to combine and execute several powers all at once. Chain powers allow the PC to activate in a single action several different powers, one after the other with no execution time or cool down period between them. Chain Powers can make characters extremely powerful as with a single blow, the character is able to unleash the effects of several different powers instantly on the opponent. Chain Powers can also be used to quickly activate several buff type powers quickly instead of spending time to execute each buff power one by one. Forming a Chained Power ????????????????? ?????
The maximum number of powers that a player may place into a single chain power is determined by the PC's level:
If the player is of insufficient level to use some of the empty slots, they are crossed out and powers cannot be placed into them. There are certain rules to observe when a PC form chain powers:
Using and Activating Chain Powers Chain Powers have the following properties:
When a chain power is activated, it will attempt to activate all the powers in the chain in the sequence it was placed, as a result the effects of the chained powers affect their targets in the order they are chained together.
Hero Points are special points gained by PC while participating in War Events. A PC may use Hero Points to:
Obtaining Hero Points Hero Points are gained by:
* points gained for killing ranking members of the opposing clan is cumulative with points gained from level difference.
The new Guild System introduced the ability to form a group identity for players, and upon forming one, the guild will be able to pledge allegiance to a clan to further provide the guild members the access to all the clan¡¯s benefits. With the Guild System, it also enables players to easily find members to quickly form parties for leveling and adventuring purposes, and also allow new players to tap into the advices and experiences of veteran players. Attributes of a GuildForming and Disbanding of GuildsThere are 3 requirements to form a guild; a group of 10 players in a party, the Party Leader must have exactly 100,000 Gold either in his inventory or stash for the registration fee, and all party members need to gather together around a Monk, because now every Monk will also act as the New Guild Registration NPC. When the Party Leader talks to the Monk, the Monk will give an option for him to form a new guild. The Party Leader will then proceed to pay the fee and enter the new guild¡¯s name. Once the guild is formed, the Party Leader will be change as the Guild Leader, and the rest of the 9 Party Members will be change as the Guild Ministers. The guild will be disbanded once if the guild has less than 10 members in it. This means that once if the guild members wish to have the guild disbanded, all they need to do is to leave the guild until the members are less than 10. Once the guild is disbanded, its name will be free to be use by others who wish to form new guilds. Inviting, Joining and Leaving GuildsOnly Guild Senior ranks and above may invite any players as a member into their guild, provided that the invited players are not a member of other guild or clan. A player can only join one guild or clan at a time, meaning that in order to join another guild or clan, the player must first leave their current guild or clan. A guild member of any rank may leave the guild or quit his current guild position at any time and there are no penalties inflicted for doing so. If it happens that it is the Guild Leader who wished to leave or quit from his position, he is able to pass his leadership to one of his guild members. If he leaves without appointing a new leader, the system will then appoint the highest level of the highest rank member of the guild to be the next Guild Leader. Only guild members of Master ranks and above may kick a lower rank guild member out of the guild. Guilds Forming and Breaking Allegiance to ClanA guild can form an allegiance with only 1 clan, and a clan can have up to only 20 guilds allied to it. To form an allegiance between a guild and a clan, only the Guild Leader himself must offer allegiance directly to the Clan Leader. Once the Clan Leader accepts the offer, the guild will have an increase in their guild prestige by 50 points, and the guild members will then be able to enjoy all the clan¡¯s benefits such as the relic and town buffs, access to merchants and trainers of the clan¡¯s stronghold and towns captured, and being able to participate in clan related activities such as Total War, Battle Skirmish, Stronghold Assault, and Town Siege. While on the clan¡¯s side, when a new guild had formed an allegiance, the clan will enjoy an increase in their clan prestige points by 25% of the guild¡¯s prestige points, and the clan will have more members to call upon for clan related activities. A guild or a clan may break their allegiance at anytime, but both will suffer severe penalties if either one breaks. The guild will suffer the loss of all the clan¡¯s benefits, their guild prestige will drop by 100 points, and any clan powers that they had learnt before will need an extra 20% more Chi to activate them. On the clan side, the clan will suffer a drop in their clan prestige points by 30% of the guild¡¯s current prestige points, and they will have fewer members to call upon for any clan related war activities. The allegiance can also be broken during any clan related activities, and the penalties will still remain the same. Guilds and War EventsGuilds are not in any way allowed to start or challenge on a Total War or any war related activities with another guild or clan. Unless they are alleged with a clan that is currently involve with wars, then they can participate in the activities. Also in any way, Guilds cannot gain prestige points from participating in war activities.
Player Killing (PK) Conditions
In the game, players can kill any time they want; however they will incur the penalties of PK-ing. Players can PK without incurring any PK points if their clan is participating in Total War, where a relic is being captured or a town in being taken over. During this time, clan members who are not directly involved in the event level can PK other player of the opponent's clan without incurring PK points. For recreational/tournament events like Stronghold Assaults and Town Sieges however, only members who are participating and are within the clan level can PK without incurring PK points. Other members of the clans who are not participating in the event will gain PK points for killing other players like usual. PK Penalties and GainsA PC suffers a loss of 5 personal prestige points and gains 1 PK Point (see PK Points, PVP Points below) for a PK outside a War Event or in Duel Mode. If the PC is in a clan, that clan will also lose 10 prestige points. If a PC kills another player while in a War Event, he gains 1 PVP Point. An additional 1 personal prestige point is rewarded for killing a PC that is at least 5 levels higher in a War Event. If a PC kills another in Duel Mode, he gains Duel Points and 1 personal prestige point for killing a PC that is at least 5 levels higher. PK Points and PVP PointsEvery time players kill another player, they will gain a PK point. If they PK while participating in a War Event or kill a player with a PK skull above his head, they gain a PVP point. A normal PK outside the War Event or not during Total War will incur a PK Point. Too many points will cause the player to suffer certain penalties.
PK points can be removed by donating gold and Hero Points to a Monk. 1 PK point will be deducted with each donation. For every 10 PK points or fraction thereof the character has, it costs 10,000 gold and 2 Hero Points to deduct 1 PK point.
PK Points and Clan Relic Stealing:For stealing a Clan Relic, the player receives 10 PK points for attempting to take the relic out of the vault unless the theft was performed during a War Event. PK Points and Town Take Over:
The player that talks to the mayor to confirm the town take over will ¡®earn¡¯ 20 PK points for taking over the town. Additionally, all PC not of the clan who controlled the town before it was taken over who is near the mayor when the town was taken over will also receive the 20 PK points.
The PvP Arena provides a special level for large groups of players to enter and have fun, hang out, chat, show off items or powers and fight in a free for all Player versus Player environment without fear of being penalized for Player Killing. Accessing the PvP ArenaThe PvP Arena is accessed from Arena Master NPC. The Arena Masters are located near the War Counselor in the Main Towns of the Starter Areas. When PC talk to Arena Master he will offer to allow the player to enter special arena levels where PCs may conduct free for all PvP combat without any PK penalty. Once the PC is in the arena, the PC will be able to exit by selecting the Arena Master located at the zone in location and select the option to exit the arena. PvP Arena General Rules
All PvP Arenas have the following general rules that make them different from playing in the game world:
The new Tournament System will let GMs to run leagues/competitions between two teams to battle it out in an arena. These tournaments can only be commenced by GMs and players have no direct access to it. The type of match which will be held is decided and announced by the GM. The 2 Match types are Team Survival Match and Team Death Match. Team Death Match
Team Survival Match
Once the Tournament has been announced and activated at the appointed date and time, GMs will teleport players individually or as a party.? Players in a party must be within radius of 3000m to get teleported in. Upon teleporting the players into the GM tournament, both team will be spawned at specific starting points in the arena. All players in the same team are considered friendly and all other players in the opposing team are considered hostile, ignoring any friendly filters set before.? This will affect friendly and harmful powers accordingly.? There is no PK penalty when killing the opponents during the tournament. Once the match is over, the GM will announce the result (score of both teams and who the winner is). Spectators for GM TournamentIn order to enter as Spectator, players will need to purchase a spectator token (cost 100 Gold each) from the PvP Arena Master located in the villages. Once a player has a spectator token, they may go to an appointed place at the appointed time to have the GM teleport them into the arena. Entering as a spectator, the character¡¯s body is rendered and visible to him, but he is invisible to all the participants, even to other spectators. He can do nothing in the level except watch what is going on. The following are what a Spectator can and cannot do:
Any legendary items will stop decaying when in spectator mode
The Competitive Arena is an upgrade of the existing PVP Arena system which now provides new events such as the Team Death Matches where the team that kill the most opponents wins and the Team Survival Matches where the winning team will be from the last person standing in the team! The Competitive Arena also introduced the new Spectator feature which allows non-participants to enter and view the actions without getting involved. Accessing the Competitive Arena
Before starting an event, firstly one player needs to talk to an Arena Master and buy an event token. The token will determines which event that the players will be able to participate. After a token had been bought, the player that bought the token can then issue a challenge to another player to the event by right-clicking on him and selecting the challenge option, in which both players need to pay 1000 Gold to finance the challenge. To start a new event, both the challenger and challenged players need to form a party, and they themselves must be the party leader. All party members of both parties must be around one same Arena Master in order to be transported into the arena. The Party Leader that issued the challenge must then talk to the Arena Master to start the event. Once the Arena Master had confirmed that all conditions to start an event are met, all members of both parties will be teleported inside the event specified from the token bought. Each of these parties will be teleported at different location inside the arena and now known as teams. The team who¡¯s Team Leader was the one that issued the challenge will be the Red Team and they will wear a glowing red-colored shoulder pad, and the other team will be the Blue Team and they will wear a glowing blue-colored shoulder pad. Viewing a Current Event
Anyone can view any current events held by talking to the Arena Master, select which event to join in, and finally selecting the option to join in the event as a Spectator, which will cost 100 Gold per entry. Competitive Arena Event Rules
When the event ended, all the participants will be teleported back outside to the Arena Master and each will receive a message stating the match result and announce which team had won the match. Team Death Match for Competitive Arena
If during the event, a team member type the command /leave, the player will be teleported back to the Arena Master, but the points they gained for the team will still be retain in the total team score. Team Survival Match for Competitive Arena
If during the event, a team member type the command /leave, the player will be teleported back to the Arena Master, and the remaining total number of members for each team will be updated and displayed to all participants. Spectator Mode for Competitive ArenaThere are 2 types of Spectators:
Attributes of a Spectator
The Spectator can only leave the event by typing the command /leave, no matter if the Spectator enters via taking to the Arena Master, or participants that change into Spectators because they were killed in the Team Survival Match.
Declaring Total WarWhen clans wish to fight each other in order to steal relics or capture and control towns, they declare Total War on each other. This is because the control of towns and relics can drastically alter the balance of power between the clans. When clans declare Total War against each other, it means that there will be a no holds barred attack in order to weaken each other by gaining control of each other¡¯s relic and towns. During Total War, the participating clans are free to PK members of the opposing clan, conduct a Town Take Over and conduct a Relic Capture. Because Total War does not have a set objective that will determine when the War will end, Total War is conducted under a time limit. The time limit of a total war is determined by the Clan who declared the total war and determines the cost that must be paid to pay for the War declaration. Total War can be declared by a clan leader or clan minister by selecting the option while speaking to the Clan Advisor NPC. The clan who declared the war may then choose how long they wish the total war to last, from 1 day to a maximum of 2 days. Declaring total war requires the clan to pay 500,000 gold per day the Total War will last for War preparations. During the duration of the Total War, clan members of both participating clans may PK each other, capture each other¡¯s towns and steal each other¡¯s relics freely without suffering penalties of any sort. When declaring total war against a more powerful clan (defined as having more relics, prestige and towns in their control), cost to declare total war is reduced. Total War declaration costs are reduced for weaker clans in the following circumstances: Maximum reduction of total war cost from the above conditions is -80%. Each clan may only declare a single total war at any one time. If a clan has already declared Total War against one clan, they may not declare a second Total War against another clan. A clan may be involved in more than one total war, if other clans declare total war against them. Town Take OverCertain towns can be taken over by clans.? Once a town has been taken over by a clan, the town merchandise will be sold at a cheaper price to members of the clan controlling the town. Additionally, clan members can access their personal stash from the Town Mayor in the towns their clan control. In order to take over and control a town, you must first fight and kill all the town defenders, then click on the mayor to transfer control of the town to your clan. The town control transfer requires time to be completed and the transfer rules are identical to the rules for taking a relic out of a clan's relic vault.? While control of the town is being transferred, the countdown is broadcasted to all players in the same area, as well as to all members of the clan that currently controls the town. This broadcast is to alert defenders to the take over attempt and warn other players that an attack is occurring on the town. When a clan controlled town is successfully taken over by another clan, all Player Characters who is inside a fix radios of the town and who are not in total war with the clan whose town has been taken over will suffer 20 PK points. Players who are dead and non-AFK (away from keyboard for a sometimes) at this moment will not suffer this PK points.
Stealing the Clan RelicDuring Total War, clans may attempt to steal relics from the other clan participating in the Total War. In order to steal a clan¡¯s relic, you must fight your way into the opposing clan¡¯s stronghold and find their relic vault. Once you have found the relic vault, you can open it by selecting the vault. A player can then steal the relic by following this process:
Total War ScoringTotal War Scoring is created to encourage players to participate in Total War activities to gain hero points instead of farming for them.? The system will be keeping track of scoring for accomplishments on each side during the war events, to determine additional rewards of hero points that all members of the clan will gain at the end of the war, and clan prestige that the clan will gain or lose depending on the results of the war. Scoring of Total War
When a Total War starts, the system will start adding or deducting points for both clans on the accomplishment of Total War Objectives, such as:
Every 60 minutes after the Total War started, the system will check the Total War score difference of the involving clans and announce a message to describe the war status. Another set of the announcement message describing the War result will be showed at the end of the war. Hero Point Rewards
The Underdog Clan
In a Total War, it is normal to have Underdog clan - A clan that is weaker than its opponent in a Total War, in terms of controlling fewer relics or towns than the opponent clan, or has weaker members in term of number of members. The system will determine the strength of individual clan using the specific measurements to find out which is the Underdog clan at the beginning of the Total War. However, if there is not much difference between the strength of both clans, the system will recognize the 2 clans as equal in strength. ?Underdog Bonus
Clan Prestige Rewards and Penalties
The score is also used to determine clan prestige rewards and penalties based on the outcome of the war. This is done to ensure that clans are rewarded based on their accomplishment in war objectives and punished if they aid in exploits.
Benefits of participating in a Total War:
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